Full design document for RFI: Stranded.
Banter with Lt. Redd and Sgt. Bedford in the shuttle. Gossip about the MV Winter's Haven having to long-haul to Juno after an engine failure. Surface from subspace, detect a Grey frigate, get hit. Blackout.
See the Intro Scene for the full scripted opening.
Wake to a low O2 alarm. Basic gravity movement, items, O2 recharge, multi-tool usage. Break obstacles, repair hatches, craft the Grapple. Teach the upgrade tree.
Zero-g movement, grapple movement/retrieval, harvest materials, first guidance log, craft Lock-Breaker, enter the station.
Base building intro. Station has air but no power. Repair generator, clear main room / med station / craft station / generator room. Craft scanner. Scanner reveals damaged comm array.
Gather materials for suit/tool upgrades to reach the comm array.
Contains:
End Day 1: Fragmented message hinting at bigger trouble at Juno.
Reach and repair the comm array. Upgrade suit. First Grey probe sighting (destroyed by environmental hazard, not the player). Attempt to contact the Winter's Haven crew.
Contains:
End Day 2: Distant explosion flare. Juno is gone.
Find comm booster and unique shuttle grav drive parts. First Grey probe fight (HARD, Alien: Isolation style). Discover what happened to the skeleton crew.
Contains:
End Day 3: Strange signal on upgraded scanner. The Grey Pod.
Install comm booster, contact someone, locate pod signal source (can't reach yet), scout EZ3.
Contains:
End Day 4.
Power up the automated repair bot. Find working nav interface for the shuttle. Find aftermarket missile tube, rig it to fire missile (for breaching the Grey Depot).
Contains:
End Day 5: "All Ships" alert that Rokkr is on station. Endgame clock starts.
All EZs open for revisiting. Goals: scan the Depot asteroid, figure out launcher placement (probe boss fight at the site), assemble the surfboard, finish shuttle repairs. Repeat until ready to breach.
Fire the missile. Open the Depot. Grey incoming. Grab the pod. Cinematic race back to the shuttle.
| Zone | Days | Material Tiers | Key Finds |
|---|---|---|---|
| Station (Tutorial) | 1 | T1 | Grapple, Lock-Breaker, Scanner, base building |
| EZ1 (Ring) | 1 | T1, few T2 | Multi-tool upgrade, O2 booster, fuel cell |
| EZ2 | 2 | T1+T2 | Pistol, comm array repair, grapple/lock upgrades |
| Winter's Haven | 3, 5 | T1/T2/T3 | Comm booster, drive component, nav interface, missile tube, glove |
| EZ3 | 4 | T2/T3, few T1 | ConFed fighter wreck, salvageable missile |
| Grey Depot | 6+ | Unique | The Pod |
| Chain | EZ1 | EZ2 | Haven | EZ3 | Depot |
|---|---|---|---|---|---|
| History | ✓ | ✓ | |||
| Grey | ✓ | ✓ | ✓ | ||
| ConFed | ✓ | ✓ | ✓ | ||
| Winter's Haven | ✓ | ||||
| Juno | ✓ | ||||
| ENG-D27972 | ✓ | ✓ | ✓ |
Light blue highlighted upgrades in the original doc are shuttle repairs required for the canon ending.